New PDF release: 3ds Max Modeling for Games, Second Edition: Insider's Guide

By Andrew Gahan

ISBN-10: 0240815823

ISBN-13: 9780240815824

With 18 years below his belt within the video game undefined, a key contributor to the MotorStorm sequence, and the writer of the 3ds Max in mins video sequence (at, Andrew Gahan can provide the professional recommendations in 3ds Max Modeling for video games, 2d edition.  This up-to-date variation is filled with new tutorials that might increase your modeling abilities and pump up your portfolio with top quality paintings in no time.  besides Anthony O'Donnell and a group of specialists, Gahan covers all the basic video game modeling ideas, together with personality and atmosphere modeling, mapping, and texturing. Finally, an advantage part in 3ds Max Modeling for video games deals readers insights and find out how to get their careers began within the online game undefined.   New, accelerated tutorials take readers of all talents via complete personality and atmosphere modeling from starting to finish spouse web site ( deals a strong, supportive discussion board the place readers can get statement on new paintings, boost abilities and portfolio paintings, in addition to community with different video game artists on numerous projects.  additionally beneficial properties undertaking records for all tutorials within the booklet and adequate help photographs and images to maintain the budding artist busy for months thoroughly up-to-date gallery permits the reader to construct on a variety of types * New, extended tutorials (with the time they take indicated) lead readers via a personality and surroundings from commencing to finish and turn into extra complicated because the ebook progresses * significant other site incorporates a powerful and supportive discussion board the place readers can get statement on new paintings, boost their talents and community with video games professionals--currently has over 10,000 posts * significant other web site additionally bargains all venture records for tutorials and resource photographs and photographs to maintain the budding artist busy for months

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Additional resources for 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

Example text

Go to Modify, click the Configure Modifier Sets button, and select Show Buttons from the menu as shown in Fig. 4. Then select Configure Modifier Sets (Fig. 5). 5 This action displays a set of buttons beneath the Modifier List rollout menu that can be configured to have all your most often used modifiers. Set the Total Buttons value to 10 and add Edit Mesh, UVW Map, and Unwrap UVW to the buttons, as we will use these modifiers the most in the first few chapters of the book. Do this by finding the modifier on the alphabetized list and drag it onto the button.

Hit 1 to go to Vertex selection and select Target from the Weld menu. Select the vertices on the open edge of the handle and drag them onto the vertices of the edge of the barrel. 49 3ds Max Modeling for Games If the vertices seem to be sliding on a single axis, press F8 and then try again. You should now be able to move the vertices on multiple axes. Even without clicking F8, if you were to drag the cursor onto the correct vertex to weld, it would still have done it correctly. If you rotate the barrel around, enabling you to see the back of the handle to complete the weld accurately, you should end up with a shape as shown in Fig.

A texture that is divisible by two could be used, which would give us plenty of room for the four sides and the top and bottom, but again we would still be stretching the photo reference to use the texture page efficiently, so we will opt for the first layout, as it is closer to the reference. Obviously, if you never intend to put your texture maps into a game engine, you could make them any size or shape you like. The best way to do this is to model your barrel, then take screen grabs or wireframe renders of the front, sides, top, and bottom, and use them as a guide for your map.

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3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I by Andrew Gahan

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