By Roger Lee (eds.)
This edited booklet offers medical result of the 3nd foreign convention on utilized Computing and data expertise (ACIT 2015) which used to be hung on July 12-16, 2015 in Okayama, Japan. the purpose of this convention used to be to collect researchers and scientists, businessmen and marketers, lecturers, engineers, desktop clients, and scholars to debate the varied fields of machine technology and to proportion their reviews and alternate new principles and knowledge in a significant manner. examine effects approximately all points (theory, purposes and instruments) of machine and data technological know-how, and to debate the sensible demanding situations encountered alongside the best way and the strategies followed to unravel them.
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Extra info for Applied Computing & Information Technology
A brand-new level) was more costly than a small-scale change. RQ3: For a large-scale content change in a game level, which method is the best? Answer: From Table 1, M2 was signiﬁcantly better than M1 in phase 1. Therefore, we could focus only on the comparison of M2 and M3. In terms of human time, M2 cost was 18 times M3 cost (30 : 52 Ä 1 : 43 % 18). Therefore, in case that the same testing was to be repeated for 18 times or more, M2 was the best. On the contrary, if the testing was not repeated for 18 times, M3 was the best.
In numerical experiments with actual software development project data, we show that our methods are useful to calculate the prediction intervals on the on-going progress of software debugging process. 1 Neural Network Architecture In biological organisms, neural networks are computational metaphor inspired by the brain and nervous system study. They are greatly evaluated by some mathematical models to understand these nervous mechanisms which consist of many simple processing units, called neurons.
Therefore, we could focus only on the comparison of M2 and M3. In terms of human time, M2 cost was 18 times M3 cost (30 : 52 Ä 1 : 43 % 18). Therefore, in case that the same testing was to be repeated for 18 times or more, M2 was the best. On the contrary, if the testing was not repeated for 18 times, M3 was the best. RQ4: For a small-scale content change in a game level, which method is the best? Answer: From Table 1, M2 was better but only slightly better than M1 in phase 2. 6 times M3 cost (15 : 07 Ä 1 : 34 % 9:6).
Applied Computing & Information Technology by Roger Lee (eds.)